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Class NodeBase
class
away.partition.NodeBase
Hierarchy
NodeBase
Implements
IContainerNode
Index
Constructors
constructor
Properties
_i
Collection
Mark
_p
Child
Nodes
_p
Debug
Entity
_p
Num
Child
Nodes
num
Entities
parent
Accessors
bounds
debug
Visible
Methods
accept
Traverser
dispose
i
Add
Node
i
Remove
Node
is
Casting
Shadow
is
InFrustum
is
Intersecting
Ray
is
Mask
is
Renderable
render
Bounds
Constructors
constructor
new
Node
Base
(
)
:
NodeBase
Returns
NodeBase
Properties
_i
Collection
Mark
_i
Collection
Mark
:
number
_p
Child
Nodes
_p
Child
Nodes
:
Array
<
INode
>
_p
Debug
Entity
_p
Debug
Entity
:
IEntity
_p
Num
Child
Nodes
_p
Num
Child
Nodes
:
number
num
Entities
num
Entities
:
number
parent
parent
:
IContainerNode
Accessors
bounds
get
(
)
:
BoundingVolumeBase
internal
Returns
BoundingVolumeBase
debug
Visible
get
(
)
:
boolean
Returns
boolean
Methods
accept
Traverser
accept
Traverser
(
traverser
:
TraverserBase
)
:
void
Parameters
traverser:
TraverserBase
Returns
void
dispose
dispose
(
)
:
void
Returns
void
i
Add
Node
i
Add
Node
(
node
:
INode
)
:
void
internal
Parameters
node:
INode
Returns
void
i
Remove
Node
i
Remove
Node
(
node
:
INode
)
:
void
internal
Parameters
node:
INode
Returns
void
is
Casting
Shadow
is
Casting
Shadow
(
)
:
boolean
Returns
boolean
is
InFrustum
is
InFrustum
(
planes
:
Array
<
Plane3D
>
, numPlanes
:
number
)
:
boolean
internal
Parameters
planes:
Array
<
Plane3D
>
numPlanes:
number
Returns
boolean
is
Intersecting
Ray
is
Intersecting
Ray
(
rayPosition
:
Vector3D
, rayDirection
:
Vector3D
)
:
boolean
Parameters
rayPosition:
Vector3D
rayDirection:
Vector3D
Returns
boolean
is
Mask
is
Mask
(
)
:
boolean
Returns
boolean
is
Renderable
is
Renderable
(
)
:
boolean
Returns
boolean
render
Bounds
render
Bounds
(
traverser
:
TraverserBase
)
:
void
Parameters
traverser:
TraverserBase
Returns
void
Basic
Partition
Camera
Node
Display
Object
Node
Entity
Node
JSPicking
Collider
Mouse
Manager
Node
Base
Partition
Base
Raycast
Picker
Scene
Graph
Node
Scene
Graph
Node
Pool
Scene
Graph
Partition
Skybox
Node
View
View
Image2D
IDisplay
Object
Node
IEntity
Node
Class
IPicker
IPicking
Collider
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away.partition.NodeBase