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Class SceneGraphPartition

class

away.partition.Partition

Hierarchy

Index

Constructors

constructor

Properties

_root

_root: IEntity

_rootNode

_rootNode: IContainerNode

Accessors

root

  • get (): IEntity
  • Returns IEntity

Methods

_iRegisterEntity

  • _iRegisterEntity(entity: IEntity): void

_iUnregisterEntity

  • _iUnregisterEntity(entity: IEntity): void

clearAbstraction

  • clearAbstraction(entity: IEntity): void

dispose

  • dispose(): void

findParentForNode

getAbstraction

iMarkForUpdate

iRemoveEntity

traverse

  • traverse(traverser: TraverserBase): void
  • Parameters

    • traverser: TraverserBase

    Returns void

Static registerAbstraction

  • registerAbstraction(entityNodeClass: IEntityNodeClass, assetClass: IAssetClass): void

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