Creates a new CompilerBase object.
The generated fragment code.
The generated fragment code.
The shared registers.
The shared registers.
The generated vertex code.
Compiles the code after all setup on the compiler has finished.
Calculate the normal.
Calculate the view direction.
Disposes all resources used by the compiler.
Compile the code for the methods.
Reset all the indices to "unused".
Generated using TypeDoc
CompilerBase is an abstract base class for shader compilers that use modular shader methods to assemble a material. Concrete subclasses are used by the default materials.
away.materials.ShadingMethodBase