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Class GL_MaterialPassBase

GL_MaterialPassBase provides an abstract base class for material shader passes. A material pass constitutes at least a render call per required renderable.

Hierarchy

Implements

Index

Constructors

constructor

Properties

_asset

_asset: IAsset

_elementsClass

_elementsClass: IElementsClassGL

_forceSeparateMVP

_forceSeparateMVP: boolean

_invalid

_invalid: boolean

_material

_material: IMaterial

_pRequiresBlending

_pRequiresBlending: boolean

_pool

_pool: IAbstractionPool

_shader

_shader: ShaderBase

_stage

_stage: Stage

images

images: Array<GL_ImageBase>

materialID

materialID: number

samplers

samplers: Array<GL_SamplerBase>

usages

usages: number

Accessors

animationSet

material

  • get (): IMaterial

numImages

  • get (): number

passes

renderOrderId

  • get (): number

requiresBlending

  • get (): boolean
  • Indicates whether or not the renderable requires alpha blending during rendering.

    Returns boolean

shader

  • Returns ShaderBase

style

  • get (): Style

Methods

Private _activate

  • _activate(projection: ProjectionBase): void
  • Sets the render state for the pass that is independent of the rendered object. This needs to be called before calling pass. Before activating a pass, the previously used pass needs to be deactivated.

    Parameters

    • projection: ProjectionBase

    Returns void

Private _deactivate

  • _deactivate(): void
  • Clears the render state for the pass. This needs to be called before activating another pass.

    Returns void

_getFragmentCode

_getNormalFragmentCode

_getNormalVertexCode

_getPostAnimationFragmentCode

_getVertexCode

_includeDependencies

_initConstantData

_pAddPass

  • _pAddPass(pass: IPass): void
  • Adds a pass to the surface

    Parameters

    Returns void

_pClearPasses

  • _pClearPasses(): void

_pRemovePass

  • _pRemovePass(pass: IPass): void
  • Removes a pass from the surface.

    Parameters

    • pass: IPass

      The pass to be removed.

    Returns void

Private _pUpdateRender

  • _pUpdateRender(): void
  • Performs any processing that needs to occur before any of its passes are used.

    Returns void

_setRenderState

  • Renders the current pass. Before calling pass, activatePass needs to be called with the same index.

    internal

    Parameters

    • renderable: GL_RenderableBase

      The IRenderable object to draw.

    • projection: ProjectionBase

    Returns void

addEventListener

  • addEventListener(type: string, listener: function): void
  • Add an event listener

    method

    addEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

dispatchEvent

  • dispatchEvent(event: EventBase): void
  • Dispatch an event

    method

    dispatchEvent

    Parameters

    • event: EventBase

    Returns void

dispose

  • dispose(): void
  • Returns void

getImageIndex

  • getImageIndex(texture: TextureBase, index?: number): number

hasEventListener

  • hasEventListener(type: string, listener?: function): boolean
  • check if an object has an event listener assigned to it

    method

    hasListener

    Parameters

    • type: string
    • Optional listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns boolean

invalidate

  • invalidate(): void
  • Marks the shader program as invalid, so it will be recompiled before the next render.

    Returns void

onClear

  • onClear(event: AssetEvent): void
  • Parameters

    • event: AssetEvent

    Returns void

onInvalidate

  • onInvalidate(event: AssetEvent): void
  • Parameters

    • event: AssetEvent

    Returns void

onInvalidateAnimation

  • onInvalidateAnimation(event: MaterialEvent): void

onInvalidatePasses

  • onInvalidatePasses(event: MaterialEvent): void

removeEventListener

  • removeEventListener(type: string, listener: function): void
  • Remove an event listener

    method

    removeEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

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