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Class ShaderRegisterData

ShaderRegisterData contains the "named" registers, generated by the compiler and to be passed on to the methods.

Hierarchy

  • ShaderRegisterData

Index

Constructors

constructor

Properties

animatableAttributes

animatableAttributes: Array<ShaderRegisterElement>

animatedNormal

animatedNormal: ShaderRegisterElement

animatedPosition

animatedPosition: ShaderRegisterElement

animatedTangent

animatedTangent: ShaderRegisterElement

animationTargetRegisters

animationTargetRegisters: Array<ShaderRegisterElement>

bitangent

bitangentVarying

bitangentVarying: ShaderRegisterElement

colorInput

colorVarying

colorVarying: ShaderRegisterElement

commons

curvesInput

curvesVarying

curvesVarying: ShaderRegisterElement

globalPositionVarying

globalPositionVarying: ShaderRegisterElement

globalPositionVertex

globalPositionVertex: ShaderRegisterElement

normalFragment

normalFragment: ShaderRegisterElement

normalInput

normalVarying

normalVarying: ShaderRegisterElement

positionVarying

positionVarying: ShaderRegisterElement

projectionFragment

projectionFragment: ShaderRegisterElement

secondaryUVVarying

secondaryUVVarying: ShaderRegisterElement

shadedTarget

shadedTarget: ShaderRegisterElement

shadowTarget

shadowTarget: ShaderRegisterElement

tangentInput

tangentInput: ShaderRegisterElement

tangentVarying

tangentVarying: ShaderRegisterElement

textures

textures: Array<ShaderRegisterElement>

uvSource

uvTarget

uvVarying

viewDirFragment

viewDirFragment: ShaderRegisterElement

viewDirVarying

viewDirVarying: ShaderRegisterElement

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