Creates a new PickingCollision
object.
The entity to which this collision object belongs.
The index of the element where the collision took place.
The entity to which this collision object belongs.
The direction of the colliding ray in scene coordinates.
The starting position of the colliding ray in scene coordinates.
The local normal vector at the position of the collision.
The local position of the collision on the renderable's surface.
The direction of the colliding ray in local coordinates.
The distance along the ray from the starting position to the calculated intersection entry point with the entity.
Determines if the ray position is contained within the entity bounds.
The starting position of the colliding ray in local coordinates.
The renderable associated with a collision.
The uv coordinate at the position of the collision.
Generated using TypeDoc
Value object ___ for a picking collision returned by a picking collider. Created as unique objects on display objects
away.base.DisplayObject#pickingCollision
away.core.pick.IPickingCollider
away.pick.PickingCollision