Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls.
Add an event listener
Called by the animator to void the GPU indicator when register space in the shader is no longer available for running GPU-based animation code.
Dispatch an event
Retrieves the animation state object registered in the animation data set under the given name.
Check to determine whether a state is registered in the animation set under the given name.
check if an object has an event listener assigned to it
Remove an event listener
Called by the material to reset the GPU indicator before testing whether register space in the shader is available for running GPU-based animation code.
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Provides an interface for data set classes that hold animation data for use in animator classes.
away.animators.AnimatorBase