adapter is used to provide MovieClip to scripts taken from different platforms setter typically managed by factory. getter defaults to AwayJS class
A unique id for the asset, used to identify assets in an associative array
The original name used for this asset in the resource (e.g. file) in which
it was found. This may not be the same as name
, which may
have changed due to of a name conflict.
True if the vertex normals should be derived from the geometry, false if the vertex normals are set explicitly.
True if the vertex normals should be derived from the geometry, false if the vertex normals are set explicitly.
True if the vertex tangents should be derived from the geometry, false if the vertex normals are set explicitly.
True if the vertex tangents should be derived from the geometry, false if the vertex normals are set explicitly.
The raw data of the face normals, in the same order as the faces are listed in the index list.
The raw data of the face tangets, in the same order as the faces are listed in the index list.
The raw index data that define the faces.
The total amount of triangles in the TriangleElements.
Offers the option of enabling GPU accelerated animation on skeletons larger than 32 joints by condensing the number of joint index values required per sprite. Only applicable to skeleton animations that utilise more than one sprite object. Defaults to false.
Offers the option of enabling GPU accelerated animation on skeletons larger than 32 joints by condensing the number of joint index values required per sprite. Only applicable to skeleton animations that utilise more than one sprite object. Defaults to false.
Add an event listener
Clones the current object
An exact duplicate of the current object.
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
Scales the geometry.
The amount by which to scale.
Updates custom attributes.
Updates the face indices of the TriangleElements.
Updates the joint indices
Updates the joint weights.
Updates the vertex normals based on the geometry.
Updates the vertex tangents based on the geometry.
Updates the uvs based on the geometry.
Generated using TypeDoc
away.base.TriangleElements