Properties
_iCollectionMark
_iCollectionMark: number
Defined in base/INode.ts:23
debugVisible
debugVisible: boolean
Defined in base/INode.ts:15
numEntities
numEntities: number
Defined in base/INode.ts:19
parent
Defined in base/INode.ts:21
Methods
acceptTraverser
Defined in base/INode.ts:33
Parameters
Returns any
isCastingShadow
isCastingShadow( ) : boolean
Defined in base/INode.ts:35
Returns boolean
isInFrustum
isInFrustum( planes: Array < Plane3D > , numPlanes: number ) : boolean
Defined in base/INode.ts:25
Parameters
planes: Array < Plane3D >
numPlanes: number
Returns boolean
isIntersectingRay
isIntersectingRay( rayPosition: Vector3D , rayDirection: Vector3D ) : boolean
Defined in base/INode.ts:31
Parameters
rayPosition: Vector3D
rayDirection: Vector3D
Returns boolean
isMask
Defined in base/INode.ts:29
Returns boolean
isRenderable
Defined in base/INode.ts:27
Returns boolean
renderBounds
Defined in base/INode.ts:37
Parameters
Returns any
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IDisplayObjectNode is an interface for the constructable class definition EntityNode that is used to create node objects in the partition pipeline that represent the contents of a Entity
away.pool.IDisplayObjectNode