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Interface INode

IDisplayObjectNode is an interface for the constructable class definition EntityNode that is used to create node objects in the partition pipeline that represent the contents of a Entity

class

away.pool.IDisplayObjectNode

Hierarchy

  • INode

Index

Properties

_iCollectionMark

_iCollectionMark: number

debugVisible

debugVisible: boolean

numEntities

numEntities: number

parent

Methods

acceptTraverser

  • Parameters

    Returns any

isCastingShadow

  • isCastingShadow(): boolean
  • Returns boolean

isInFrustum

  • isInFrustum(planes: Array<Plane3D>, numPlanes: number): boolean
  • Parameters

    • planes: Array<Plane3D>
    • numPlanes: number

    Returns boolean

isIntersectingRay

  • isIntersectingRay(rayPosition: Vector3D, rayDirection: Vector3D): boolean
  • Parameters

    • rayPosition: Vector3D
    • rayDirection: Vector3D

    Returns boolean

isMask

  • isMask(): boolean
  • Returns boolean

isRenderable

  • isRenderable(): boolean
  • Returns boolean

renderBounds

  • Parameters

    Returns any

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