Enumeration class for defining which lighting types affect the specific material
lighting component (diffuse and specular). This can be useful if, for example, you
want to use light probes for diffuse global lighting, but want specular reflections from
traditional light sources without those affecting the diffuse light.
Defines that both normal and global lighting probes are to be used as the
source for the lighting component. This is equivalent to LightSources.LIGHTS | LightSources.PROBES.
Static LIGHTS
LIGHTS:number
Defines normal lights are to be used as the source for the lighting
component.
Static PROBES
PROBES:number
Defines that global lighting probes are to be used as the source for the
lighting component.
Enumeration class for defining which lighting types affect the specific material lighting component (diffuse and specular). This can be useful if, for example, you want to use light probes for diffuse global lighting, but want specular reflections from traditional light sources without those affecting the diffuse light.
away.materials.ColorMaterial.diffuseLightSources
away.materials.ColorMaterial.specularLightSources
away.materials.TextureMaterial.diffuseLightSources
away.materials.TextureMaterial.specularLightSources