Damping is the spring internal friction, or how much it resists the "boinggggg" effect. Too high and you'll lose it! A number between 1 and 20 is recommended.
Mass of the camera, if over 120 and it'll be very heavy to move.
Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space.
Stiffness of the spring, how hard is it to extend. The higher it is, the more "fixed" the cam will be. A number between 1 and 20 is recommended.
Generated using TypeDoc
Uses spring physics to animate the target object towards a position that is defined as the lookAtTarget object's position plus the vector defined by the positionOffset property.