Options
Menu

Class DiffuseWrapChunk

DiffuseWrapChunk is an alternative to DiffuseBasicChunk in which the light is allowed to be "wrapped around" the normally dark area, to some extent. It can be used as a crude approximation to Oren-Nayar or simple subsurface scattering.

Hierarchy

Implements

Index

Constructors

constructor

Properties

_asset

_asset: IAsset

_invalid

_invalid: boolean

Protected _method

_modulateFunction

_modulateFunction: function

Type declaration

    • (targetReg: ShaderRegisterElement, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string
    • Parameters

      • targetReg: ShaderRegisterElement
      • registerCache: ShaderRegisterCache
      • sharedRegisters: ShaderRegisterData

      Returns string

_pIsFirstLight

_pIsFirstLight: boolean

_pool

_pool: IAbstractionPool

Protected _shader

_shader: LightingShader

Protected _stage

_stage: Stage

Protected _texture

_texture: GL_TextureBase

_totalLightColorReg

_totalLightColorReg: ShaderRegisterElement

chunkVO

chunkVO: ChunkVO

Methods

_activate

  • _activate(): void

_applyShadow

  • _applyShadow(regCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string
  • Generate the code that applies the calculated shadow to the diffuse light

    Parameters

    • regCache: ShaderRegisterCache

      The register cache the compiler is currently using for the register management.

    • sharedRegisters: ShaderRegisterData

    Returns string

_cleanCompilationData

  • _cleanCompilationData(): void

_deactivate

  • _deactivate(): void

_getFragmentCode

  • _getFragmentCode(targetReg: ShaderRegisterElement, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string

_getFragmentCodePerLight

  • _getFragmentCodePerLight(lightDirReg: ShaderRegisterElement, lightColReg: ShaderRegisterElement, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string
  • Get the fragment shader code that will generate the code relevant to a single light.

    Parameters

    • lightDirReg: ShaderRegisterElement
    • lightColReg: ShaderRegisterElement
    • registerCache: ShaderRegisterCache
    • sharedRegisters: ShaderRegisterData

    Returns string

_getFragmentCodePerProbe

  • _getFragmentCodePerProbe(cubeMapReg: ShaderRegisterElement, weightRegister: string, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string
  • Get the fragment shader code that will generate the code relevant to a single light probe object.

    Parameters

    • cubeMapReg: ShaderRegisterElement
    • weightRegister: string
    • registerCache: ShaderRegisterCache
    • sharedRegisters: ShaderRegisterData

    Returns string

_getFragmentPreLightingCode

  • _getFragmentPreLightingCode(registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string

_getVertexCode

  • _getVertexCode(registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string
  • Get the vertex shader code for this method.

    internal

    Parameters

    • registerCache: ShaderRegisterCache
    • sharedRegisters: ShaderRegisterData

    Returns string

_initConstants

  • _initConstants(): void

_initVO

_isUsed

  • _isUsed(): boolean

_reset

_setRenderState

  • _setRenderState(renderable: GL_RenderableBase, projection: ProjectionBase): void

_usesTangentSpace

  • _usesTangentSpace(): boolean

addEventListener

  • addEventListener(type: string, listener: function): void
  • Add an event listener

    method

    addEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

dispatchEvent

  • dispatchEvent(event: EventBase): void
  • Dispatch an event

    method

    dispatchEvent

    Parameters

    • event: EventBase

    Returns void

hasEventListener

  • hasEventListener(type: string, listener?: function): boolean
  • check if an object has an event listener assigned to it

    method

    hasListener

    Parameters

    • type: string
    • Optional listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns boolean

onClear

  • onClear(event: AssetEvent): void
  • Parameters

    • event: AssetEvent

    Returns void

onInvalidate

  • onInvalidate(event: AssetEvent): void
  • Parameters

    • event: AssetEvent

    Returns void

removeEventListener

  • removeEventListener(type: string, listener: function): void
  • Remove an event listener

    method

    removeEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

Generated using TypeDoc