Creates a new NormalHeightMapChunk.
Sets the render state for this method.
Resets the method's state for compilation.
Clears the render state for this method.
Get the vertex shader code for this method.
Initializes unchanging shader constants using the data from a MethodVO.
Initializes the properties for a MethodVO, including register and texture indices.
Indicates whether or not this method outputs normals in tangent space. Override for object-space normals.
Resets the compilation state of the method.
Sets the render state for a single renderable.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
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NormalSimpleWaterChunk provides a basic normal map method to create water ripples by translating two wave normal maps.