Creates a new ShadowHardChunk.
Wrappers that override the vertex shader need to set this explicitly
Wrappers that override the vertex shader need to set this explicitly
Sets the render state for this method.
Resets the method's state for compilation.
Clears the render state for this method.
Gets the vertex code for shadow mapping with a planar shadow map (fe: directional lights).
The register cache used during the compilation.
Gets the vertex code for shadow mapping with a point light.
The register cache used during the compilation.
Get the vertex shader code for this method.
Initializes unchanging shader constants using the data from a MethodVO.
Initializes the properties for a MethodVO, including register and texture indices.
Resets the compilation state of the method.
Sets the render state for a single renderable.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
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ShadowHardChunk provides the cheapest shadow map method by using a single tap without any filtering.