Creates a new SpecularPhongChunk object.
Sets the render state for this method.
Resets the method's state for compilation.
Clears the render state for this method.
Get the fragment shader code that will generate the code relevant to a single light.
Get the fragment shader code that will generate the code relevant to a single light probe object.
Get the fragment shader code that will be needed before any per-light code is added.
Get the vertex shader code for this method.
Initializes unchanging shader constants using the data from a MethodVO.
Initializes the properties for a MethodVO, including register and texture indices.
Resets the compilation state of the method.
Sets the render state for a single renderable.
The renderable currently being rendered.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
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SpecularPhongChunk provides a specular method that provides Phong highlights.