Creates a new EffectEnvMapChunk.
Sets the render state for this method.
Resets the method's state for compilation.
Clears the render state for this method.
Get the vertex shader code for this method.
Initializes unchanging shader constants using the data from a MethodVO.
Resets the compilation state of the method.
Sets the render state for a single renderable.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
Generated using TypeDoc
ProjectiveTextureMethod is a material method used to project a texture unto the surface of an object. This can be used for various effects apart from acting like a normal projector, such as projecting fake shadows unto a surface, the impact of light coming through a stained glass window, ...