Creates a new EffectAlphaMaskChunk object.
Sets the render state for this method.
Resets the method's state for compilation.
Clears the render state for this method.
Get the vertex shader code for this method.
Initializes unchanging shader constants using the data from a MethodVO.
Initializes the properties for a MethodVO, including register and texture indices.
Resets the compilation state of the method.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
Generated using TypeDoc
EffectAlphaMaskChunk allows the use of an additional texture to specify the alpha value of the material. When used with the secondary uv set, it allows for a tiled main texture with independently varying alpha (useful for water etc).