Creates a new EffectEnvMapChunk.
Sets the render state for this method.
Resets the method's state for compilation.
Clears the render state for this method.
Get the vertex shader code for this method.
Initializes unchanging shader constants using the data from a MethodVO.
Initializes the properties for a MethodVO, including register and texture indices.
Resets the compilation state of the method.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
Generated using TypeDoc
EffectFresnelEnvMapChunk provides a method to add fresnel-based reflectivity to an object using cube maps, which gets stronger as the viewing angle becomes more grazing.