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materials
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Class MethodMaterialMode
Hierarchy
MethodMaterialMode
Index
Properties
MULTI_
PASS
SINGLE_
PASS
Properties
Static
MULTI_
PASS
MULTI_
PASS
:
string
Static
SINGLE_
PASS
SINGLE_
PASS
:
string
Ambient
Basic
Chunk
Ambient
Basic
Method
Ambient
Depth
Chunk
Ambient
Depth
Method
Ambient
Env
Map
Method
ChunkVO
Composite
Chunk
Base
Composite
Method
Base
Diffuse
Basic
Chunk
Diffuse
Basic
Method
Diffuse
Cel
Chunk
Diffuse
Cel
Method
Diffuse
Composite
Method
Diffuse
Gradient
Chunk
Diffuse
Gradient
Method
Diffuse
Light
Map
Chunk
Diffuse
Light
Map
Method
Diffuse
Wrap
Chunk
Diffuse
Wrap
Method
Effect
Alpha
Mask
Chunk
Effect
Alpha
Mask
Method
Effect
Color
Matrix
Chunk
Effect
Color
Matrix
Method
Effect
Color
Transform
Chunk
Effect
Color
Transform
Method
Effect
Env
Map
Chunk
Effect
Env
Map
Method
Effect
Fog
Chunk
Effect
Fog
Method
Effect
Fresnel
Env
Map
Chunk
Effect
Fresnel
Env
Map
Method
Effect
Light
Map
Chunk
Effect
Light
Map
Method
Effect
Projective
Texture
Chunk
Effect
Projective
Texture
Method
Effect
Refraction
Env
Map
Chunk
Effect
Refraction
Env
Map
Method
Effect
Rim
Light
Chunk
Effect
Rim
Light
Method
GL_
Method
Material
Lighting
Composite
Chunk
Method
Material
Method
Material
Mode
Method
Pass
Method
Pass
Mode
Normal
Basic
Chunk
Normal
Basic
Method
Normal
Height
Map
Chunk
Normal
Height
Map
Method
Normal
Simple
Water
Chunk
Normal
Simple
Water
Method
Shader
Chunk
Base
Shading
Method
Base
Shadow
Cascade
Chunk
Shadow
Cascade
Method
Shadow
Chunk
Base
Shadow
Composite
Method
Shadow
Dithered
Chunk
Shadow
Dithered
Method
Shadow
Filtered
Chunk
Shadow
Filtered
Method
Shadow
Hard
Chunk
Shadow
Hard
Method
Shadow
Method
Base
Shadow
Near
Chunk
Shadow
Near
Method
Shadow
Soft
Chunk
Shadow
Soft
Method
Specular
Anisotropic
Chunk
Specular
Anisotropic
Method
Specular
Basic
Chunk
Specular
Basic
Method
Specular
Cel
Chunk
Specular
Cel
Method
Specular
Composite
Method
Specular
Fresnel
Chunk
Specular
Fresnel
Method
Specular
Phong
Chunk
Specular
Phong
Method
ILighting
Chunk
IShader
Chunk
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