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Class SpecularAnisotropicMethod

SpecularAnisotropicMethod provides a specular method resulting in anisotropic highlights. These are typical for surfaces with microfacet details such as tiny grooves. In particular, this uses the Heidrich-Seidel distrubution. The tangent vectors are used as the surface groove directions.

Hierarchy

Implements

  • IAsset
  • IAssetAdapter

Index

Constructors

constructor

Properties

_adapter

_adapter: IAssetAdapter

_counts

_counts: Array<number>

_owners

_owners: Array<IMaterial>

_textures

_textures: Array<TextureBase>

adaptee

adaptee: AssetBase

adapter

adapter: IAssetAdapter

adapter is used to provide MovieClip to scripts taken from different platforms setter typically managed by factory. getter defaults to AwayJS class

assetFullPath

assetFullPath: Array<string>

assetNamespace

assetNamespace: string

id

id: number

A unique id for the asset, used to identify assets in an associative array

name

name: string

originalName

originalName: string

The original name used for this asset in the resource (e.g. file) in which it was found. This may not be the same as name, which may have changed due to of a name conflict.

Static DEFAULT_NAMESPACE

DEFAULT_NAMESPACE: string

Static ID_COUNT

ID_COUNT: number

Static assetType

assetType: string

Accessors

assetType

  • get (): string

color

  • get (): number
  • set (value: number): void
  • The colour of the specular reflection of the surface.

    Returns number

  • The colour of the specular reflection of the surface.

    Parameters

    • value: number

    Returns void

gloss

  • get (): number
  • set (value: number): void
  • The glossiness of the material (sharpness of the specular highlight).

    Returns number

  • The glossiness of the material (sharpness of the specular highlight).

    Parameters

    • value: number

    Returns void

strength

  • get (): number
  • set (value: number): void
  • The overall strength of the specular highlights.

    Returns number

  • The overall strength of the specular highlights.

    Parameters

    • value: number

    Returns void

texture

  • get (): TextureBase
  • set (value: TextureBase): void
  • A texture that defines the strength of specular reflections for each texel in the red channel, and the gloss factor (sharpness) in the green channel. You can use Specular2DTexture if you want to easily set specular and gloss maps from grayscale images, but correctly authored images are preferred.

    Returns TextureBase

  • A texture that defines the strength of specular reflections for each texel in the red channel, and the gloss factor (sharpness) in the green channel. You can use Specular2DTexture if you want to easily set specular and gloss maps from grayscale images, but correctly authored images are preferred.

    Parameters

    • value: TextureBase

    Returns void

Methods

addEventListener

  • addEventListener(type: string, listener: function): void
  • Add an event listener

    method

    addEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

assetPathEquals

  • assetPathEquals(name: string, ns: string): boolean
  • Parameters

    • name: string
    • ns: string

    Returns boolean

clear

  • clear(): void
  • Returns void

copyFrom

dispatchEvent

  • dispatchEvent(event: EventBase): void
  • Dispatch an event

    method

    dispatchEvent

    Parameters

    • event: EventBase

    Returns void

dispose

  • dispose(): void

hasEventListener

  • hasEventListener(type: string, listener?: function): boolean
  • check if an object has an event listener assigned to it

    method

    hasListener

    Parameters

    • type: string
    • Optional listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns boolean

iAddOwner

  • iAddOwner(owner: IMaterial): void

iAddTexture

  • iAddTexture(texture: TextureBase): void

iRemoveOwner

  • iRemoveOwner(owner: IMaterial): void

iRemoveTexture

  • iRemoveTexture(texture: TextureBase): void

invalidate

  • invalidate(): void
  • Returns void

invalidateShaderProgram

  • invalidateShaderProgram(): void
  • Marks the shader program as invalid, so it will be recompiled before the next render.

    internal

    Returns void

isAsset

  • isAsset(assetClass: IAssetClass): boolean
  • Parameters

    • assetClass: IAssetClass

    Returns boolean

removeEventListener

  • removeEventListener(type: string, listener: function): void
  • Remove an event listener

    method

    removeEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

resetAssetPath

  • resetAssetPath(name: string, ns?: string, overrideOriginal?: boolean): void
  • Parameters

    • name: string
    • Optional ns: string
    • Optional overrideOriginal: boolean

    Returns void

updateFullPath

  • updateFullPath(): void
  • Returns void

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