Options
Menu

Class AnimationElements

...

Hierarchy

  • AnimationElements

Index

Constructors

constructor

Properties

Private _iUniqueId

_iUniqueId: number

An id for this animation subgeometry, used to identify animation subgeometries when using animation sets.

_pBufferContext

_pBufferContext: Array<IContextGL>

_pBufferDirty

_pBufferDirty: Array<boolean>

_pVertexBuffer

_pVertexBuffer: Array<IVertexBuffer>

_pVertexData

_pVertexData: Array<number>

animationParticles

animationParticles: Array<ParticleAnimationData>

numProcessedVertices

numProcessedVertices: number

previousTime

previousTime: number

Static SUBGEOM_ID_COUNT

SUBGEOM_ID_COUNT: number

Accessors

numVertices

  • get (): number
  • Returns number

totalLenOfOneVertex

  • get (): number
  • Returns number

vertexData

  • get (): Array<number>
  • Returns Array<number>

Methods

activateVertexBuffer

  • activateVertexBuffer(index: number, bufferOffset: number, stage: Stage, format: number): void
  • Parameters

    • index: number
    • bufferOffset: number
    • stage: Stage
    • format: number

    Returns void

createVertexData

  • createVertexData(numVertices: number, totalLenOfOneVertex: number): void
  • Parameters

    • numVertices: number
    • totalLenOfOneVertex: number

    Returns void

dispose

  • dispose(): void
  • Returns void

invalidateBuffer

  • invalidateBuffer(): void
  • Returns void

Generated using TypeDoc