Properties
Private _iUniqueId
_iUniqueId: number
_pBufferContext
_pBufferContext: Array<IContextGL>
_pBufferDirty
_pBufferDirty: Array<boolean>
_pVertexBuffer
_pVertexBuffer: Array<IVertexBuffer>
_pVertexData
_pVertexData: Array<number>
animationParticles
numProcessedVertices
numProcessedVertices: number
previousTime
previousTime: number
Static SUBGEOM_ID_COUNT
SUBGEOM_ID_COUNT: number
...