Options
Menu

Class SkeletonBinaryLERPNode

A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose.

Hierarchy

  • AnimationNodeBase

Implements

  • IAsset
  • IAssetAdapter

Index

Constructors

constructor

  • Creates a new SkeletonBinaryLERPNode object.

    Returns SkeletonBinaryLERPNode

Properties

_adapter

_adapter: IAssetAdapter

_pStateClass

_pStateClass: any

adaptee

adaptee: AssetBase

adapter

adapter: IAssetAdapter

adapter is used to provide MovieClip to scripts taken from different platforms setter typically managed by factory. getter defaults to AwayJS class

assetFullPath

assetFullPath: Array<string>

assetNamespace

assetNamespace: string

assetType

assetType: string
inheritdoc

id

id: number

A unique id for the asset, used to identify assets in an associative array

inputA

inputA: AnimationNodeBase

Defines input node A to use for the blended output.

inputB

inputB: AnimationNodeBase

Defines input node B to use for the blended output.

name

name: string

originalName

originalName: string

The original name used for this asset in the resource (e.g. file) in which it was found. This may not be the same as name, which may have changed due to of a name conflict.

stateClass

stateClass: any

Static DEFAULT_NAMESPACE

DEFAULT_NAMESPACE: string

Static ID_COUNT

ID_COUNT: number

Static assetType

assetType: string

Methods

addEventListener

  • addEventListener(type: string, listener: function): void
  • Add an event listener

    method

    addEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

assetPathEquals

  • assetPathEquals(name: string, ns: string): boolean
  • Parameters

    • name: string
    • ns: string

    Returns boolean

clear

  • clear(): void
  • Returns void

dispatchEvent

  • dispatchEvent(event: EventBase): void
  • Dispatch an event

    method

    dispatchEvent

    Parameters

    • event: EventBase

    Returns void

dispose

  • dispose(): void
  • inheritdoc

    Returns void

getAnimationState

  • inheritdoc

    Parameters

    • animator: AnimatorBase

    Returns SkeletonBinaryLERPState

hasEventListener

  • hasEventListener(type: string, listener?: function): boolean
  • check if an object has an event listener assigned to it

    method

    hasListener

    Parameters

    • type: string
    • Optional listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns boolean

invalidate

  • invalidate(): void
  • Returns void

isAsset

  • isAsset(assetClass: IAssetClass): boolean
  • Parameters

    • assetClass: IAssetClass

    Returns boolean

removeEventListener

  • removeEventListener(type: string, listener: function): void
  • Remove an event listener

    method

    removeEventListener

    Parameters

    • type: string
    • listener: function
        • (event: EventBase): void
        • Parameters

          • event: EventBase

          Returns void

    Returns void

resetAssetPath

  • resetAssetPath(name: string, ns?: string, overrideOriginal?: boolean): void
  • Parameters

    • name: string
    • Optional ns: string
    • Optional overrideOriginal: boolean

    Returns void

updateFullPath

  • updateFullPath(): void
  • Returns void

Generated using TypeDoc