Defines a fractional value between 0 and 1 representing the blending ratio between inputA (0) and inputB (1), used to produce the skeleton pose output.
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
Resets the start time of the node to a new value.
The absolute start time (in milliseconds) of the node's starting time.
Sets the animation phase of the node.
Updates the configuration of the node to its current state.
The absolute time (in milliseconds) of the animator's play head position.
Generated using TypeDoc
Defines a fractional value between 0 and 1 representing the blending ratio between inputA (0) and inputB (1), used to produce the skeleton pose output.
inputA
inputB