Indicates whether or not the renderable requires alpha blending during rendering.
Clears the render state for the pass. This needs to be called before activating another pass.
Adds a pass to the surface
Removes all passes from the surface
Removes a pass from the surface.
The pass to be removed.
Performs any processing that needs to occur before any of its passes are used.
Renders the current pass. Before calling pass, activatePass needs to be called with the same index.
The IRenderable object to draw.
Add an event listener
Dispatch an event
check if an object has an event listener assigned to it
Remove an event listener
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GL_DepthMaterial forms an abstract base class for the default shaded materials provided by Stage, using material methods to define their appearance.