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Interface IVertexAnimationState

Provides an interface for animation node classes that hold animation data for use in the Vertex animator class.

see

away.animators.VertexAnimator

Hierarchy

  • IAnimationState

Implemented by

Index

Properties

blendWeight

blendWeight: number

Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current geometry frame (0) and next geometry frame (1) of the animation.

currentGraphics

currentGraphics: Graphics

Returns the current geometry frame of animation in the clip based on the internal playhead position.

nextGraphics

nextGraphics: Graphics

Returns the current geometry frame of animation in the clip based on the internal playhead position.

positionDelta

positionDelta: Vector3D

Methods

offset

  • offset(startTime: number): any
  • Parameters

    • startTime: number

    Returns any

phase

  • phase(value: number): any
  • Sets the animation phase of the node.

    Parameters

    • value: number

      The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end.

    Returns any

update

  • update(time: number): any
  • Parameters

    • time: number

    Returns any

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