Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current geometry frame (0) and next geometry frame (1) of the animation.
Returns the current geometry frame of animation in the clip based on the internal playhead position.
Returns the current geometry frame of animation in the clip based on the internal playhead position.
Sets the animation phase of the node.
The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end.
Generated using TypeDoc
Provides an interface for animation node classes that hold animation data for use in the Vertex animator class.
away.animators.VertexAnimator