Creates a new DefaultRenderer object.
Defers control of ContextGL clear() and present() calls to Stage, enabling multiple Stage frameworks to share the same ContextGL object.
The background color's blue component, used when clearing.
The background color's blue component, used when clearing.
The background color's green component, used when clearing.
The background color's green component, used when clearing.
The background color's red component, used when clearing.
The background color's red component, used when clearing.
A scissor rectangle equivalent of the view size and position.
The Stage that will provide the ContextGL used for rendering.
A viewPort rectangle equivalent of the Stage size and position.
Renders the potentially visible geometry to the back buffer or texture.
An option target texture to render to.
The index of a CubeTexture's face to render to.
Add an event listener
Dispatch an event
Draw a list of renderables.
check if an object has an event listener assigned to it
Performs the actual drawing of geometry to the target.
Updates the backbuffer dimensions.
Remove an event listener
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The DefaultRenderer class provides the default rendering method. It renders the scene graph objects using the materials assigned to them.
away.render.DefaultRenderer