Creates a new SkeletonAnimationSet
object.
Sets the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the maximum allowed value is 4. Defaults to 4.
adapter is used to provide MovieClip to scripts taken from different platforms setter typically managed by factory. getter defaults to AwayJS class
Returns a vector of animation state objects that make up the contents of the animation data set.
Returns a vector of animation state objects that make up the contents of the animation data set.
A unique id for the asset, used to identify assets in an associative array
The original name used for this asset in the resource (e.g. file) in which
it was found. This may not be the same as name
, which may
have changed due to of a name conflict.
Indicates whether the properties of the animation data contained within the set combined with the vertex registers already in use on shading materials allows the animation data to utilise GPU calls.
Returns the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the maximum allowed value is 4.
Retrieves a temporary GPU register that's still free.
An array of non-free temporary registers.
An additional register that's not free.
A temporary register that can be used.
Adds an animation state object to the aniamtion data set under the given name.
Add an event listener
Dispatch an event
Cleans up any resources used by the current object.
Retrieves the animation state object registered in the animation data set under the given name.
Check to determine whether a state is registered in the animation set under the given name.
check if an object has an event listener assigned to it
Remove an event listener
Called by the material to reset the GPU indicator before testing whether register space in the shader is available for running GPU-based animation code.
Generated using TypeDoc
The animation data set used by skeleton-based animators, containing skeleton animation data.
away.animators.SkeletonAnimator