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Class SkeletonNaryLERPState

Hierarchy

Implements

Index

Constructors

constructor

Properties

_pAnimationNode

_pAnimationNode: AnimationNodeBase

_pAnimator

_pAnimator: AnimatorBase

_pPositionDeltaDirty

_pPositionDeltaDirty: boolean

_pRootDelta

_pRootDelta: Vector3D

_pStartTime

_pStartTime: number

_pTime

_pTime: number

Accessors

positionDelta

  • get (): Vector3D
  • Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation

    Returns Vector3D

Methods

_pUdateTime

  • _pUdateTime(time: number): void
  • inheritdoc

    Parameters

    • time: number

    Returns void

_pUpdatePositionDelta

  • _pUpdatePositionDelta(): void

_pUpdateTime

  • _pUpdateTime(time: number): void
  • Updates the node's internal playhead position.

    Parameters

    • time: number

      The local time (in milliseconds) of the node's playhead position.

    Returns void

getBlendWeightAt

  • getBlendWeightAt(index: number): number
  • Returns the blend weight of the skeleton aniamtion node that resides at the given input index.

    Parameters

    • index: number

      The input index for which the skeleton animation node blend weight is requested.

    Returns number

getSkeletonPose

offset

  • offset(startTime: number): void
  • Resets the start time of the node to a new value.

    Parameters

    • startTime: number

      The absolute start time (in milliseconds) of the node's starting time.

    Returns void

phase

  • phase(value: number): void

setBlendWeightAt

  • setBlendWeightAt(index: number, blendWeight: number): void
  • Sets the blend weight of the skeleton aniamtion node that resides at the given input index.

    Parameters

    • index: number

      The input index on which the skeleton animation node blend weight is to be set.

    • blendWeight: number

      The blend weight value to use for the given skeleton animation node index.

    Returns void

update

  • update(time: number): void
  • Updates the configuration of the node to its current state.

    see

    AnimatorBase#update()

    Parameters

    • time: number

      The absolute time (in milliseconds) of the animator's play head position.

    Returns void

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