Creates a new ParticleNodeBase
object.
Defines the generic name of the particle animation node.
Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
Defines the length of the data used by the node when in LOCAL_STATIC
mode.
the priority of the particle animation node, used to order the agal generated in a particle animation set. Defaults to 1.
adapter is used to provide MovieClip to scripts taken from different platforms setter typically managed by factory. getter defaults to AwayJS class
A unique id for the asset, used to identify assets in an associative array
The original name used for this asset in the resource (e.g. file) in which
it was found. This may not be the same as name
, which may
have changed due to of a name conflict.
Returns the length of the data used by the node when in LOCAL_STATIC
mode. Used to generate the local static data of the particle animation set.
Returns the property mode of the particle animation node. Typically set in the node constructor
Returns the generated data vector of the node after one particle pass during the generation of all local static data of the particle animation set.
Returns the priority of the particle animation node, used to order the agal generated in a particle animation set. Set automatically on instantiation.
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
Called internally by the particle animation set when determining the requirements of the particle animation node AGAL.
Add an event listener
Dispatch an event
Returns the AGAL code of the particle animation node for use in the fragment shader.
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required.
Returns the AGAL code of the particle animation node for use in the vertex shader.
check if an object has an event listener assigned to it
Remove an event listener
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Provides an abstract base class for particle animation nodes.