Defines the direction in degrees of the aniamtion between the forwards (0), right(90) backwards (180) and left(270) input nodes, used to produce the skeleton pose output.
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
Updates the node's internal playhead position.
The local time (in milliseconds) of the node's playhead position.
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
Resets the start time of the node to a new value.
The absolute start time (in milliseconds) of the node's starting time.
Sets the animation phase of the node.
Updates the configuration of the node to its current state.
The absolute time (in milliseconds) of the animator's play head position.
Generated using TypeDoc
Defines the direction in degrees of the aniamtion between the forwards (0), right(90) backwards (180) and left(270) input nodes, used to produce the skeleton pose output.